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Lens Flare
Lens Flare is a turn-based strategy games set in a dark fairytale world where three travelers seek an ancient lighthouse that is said to hold a powerful object that can grants a wish to whoever possess it. But there are creatures that are too terrifying and too powerful to fight, so you have to use the three traveler's abilities and a powerful magnifying glass to escape from getting killed.
This is a project a that I have been invited to work on after I had graduated. I was tasked with creating the abilities of the three characters, combat encounters and building the areas in the game using assets made by the artists.
Since the main goal of battles in Lens Flare was to escape as fast as possible, it presented an interesting challenge when creating the abilities for the characters since the player can't fight back and the main goal of every battle is to collect light that is scattered around the grid to fill a meter that will allow the player to escape once it is full while also avoiding enemy attacks. With help from the other designers on the team, I created abilities unique to each of the three travelers. that focused on evasion and damage reduction that would give the player an advantage when collecting the resource to escape. For example, the rabbit thief Viche has abilities that give her better movement and evasion than the other two characters like burrowing into the ground to avoid an attack. I also had a some of ideas during development that would add more depth to the battles like status effects that makes battles more difficult and an enemy enrage mechanic that gives them different effects when a battle takes too long like but were scraped due to time constraints.





